Disclaimer: The stats you are about to see
are accurate as of patch 1.53, November 13th. Changes and balancing are bound to occur,
and I’ll try my best to keep these stats up to date via annotations or the video description.
Enjoy! Hello you sexy beasts, welcome back to BluePrints!
Now with 5% more cheese! In this episode, we’re going to compare
4 top tier jets to find out which one is the best!
I’ve spent the past couple of days gathering stats on Climb Rate, Top Speed, Turn time
at low and high altitude and Roll Rate of the F-86F-2, the CL-13 Sabre, the MiG-15bis
and the Hawker Hunter, and I’m very glad to finally show you the results.
These are the Climb rates for the stock aircraft. The MiG-15bis takes the cake here, with a
massive average of 29.4 meters per second, followed by the CL-13 with an average of 28.2
and the F-2 with 26.8. The Hunter really suffers from stock syndrome here with the lowest climb
rate out of all our tested aircraft at an average of only 25.9 m/s.
Following a full upgrade, most of our aircraft gain an additional 4m/s to their climb rate,
with the exception of the hunter, which gains 5m/s. The MiG stays in the lead, but our Hunter
can now out climb the F-86F-2. Next up, Top Speed. Unsurprisingly, the Hunter
takes the crown in this category, but not by much. With a maximum True Air speed of
1090Km/h, it beats the Cl-13 by only 5km/h. That isn’t really enough to catch or outrun
one. Ratios stay the same when acing our aircraft.
The Hunter now manages to break 1105Km/h at sea level, and whilst the MiG is still by
far the slowest of our top tier jets, it suffers less of a penalty at low altitudes. Next up, Turn times at 1km altitude.
Predictably, our stock Hunter is by far the worst turning top tier jet we have in the
game at the moment. It feels a bit like a brick in this regard. What is surprising is
the absolutely amazing low speed turn time of the MiG. And even at higher speeds, it
can still turn with both the CL-13 and the F-2.
Little disclaimer before we move up to Aced turning times, I did not have boosters installed
on any of these aircraft whilst testing turn times, as to not break my wings mid turn.
Keeping that in mind, acing our aircraft changes little here. The Hunter is still the worst,
the MiG is still the best. What is interesting is that our CL-13 saw almost no change in
turning performance between the stock and aced aircraft, which allows our F-2 to beat
it in low speed turns. Moving up to 5Km altitude makes our aircraft
turn slower than before, but still in approximately the same ratios. The Hunter still retains
its abysmal turning time, whilst the CL-13 now beats the F-2 at low speeds, and the MiG
at medium speeds. Acing our aircraft changes only a few things,
really. The CL-13 again sees almost no improvement, allowing the F-2 to turn with it both at low
and medium to high speeds. And no, the Hunter still is not a turn fighter, don’t fly it
like I did. Finally, Roll Rate. As is no surprise, the
CL-13 takes the crown here, rolling faster than a cheese wheel down a hill. The MiG on
the other hand is about as good at rolling as a square wheel, and has an absolutely abysmal
Roll Rate. That’s the main stats done, but we’re
not done yet. In order to really tell which aircraft is the best, we need to know two
very important things: The speed at which you’ll break your wings in a full turn,
and the armament of each aircraft. Starting off with the F-86F-2, you can expect
to break your wings at around 800Km/h Indicated Air Speed if you have New Boosters installed.
Without them, you can turn as fast as you want without having to worry. This aircraft
is fitted with 4 20mm cannons, which fire 10.10Kg/s worth of ammunition and carry a
total of 460 rounds. Despite having technically less one shot potential than the MiG’s 37mm
and 23mm combo, I still prefer these for their reliability and forgiveness. You can afford
to miss a couple shots with these. The Hunter is not a turn fighter, but if you
absolutely must turn hard, you can do so safely up to 900Km/h with boosters installed. Without
them, you can’t break your wings. What really makes this aircraft shine are the 4 30mm cannons,
carrying 600 rounds and shooting 20.84 Kg/s of lead towards whatever you’re aiming at.
These are without any doubt the best aircraft guns in the game right now.
The Cl-13 has slightly sturdier wings than the F-2 it seems, breaking at 900Km/h in a
hard turn with boosters installed. Again, without boosters, you won’t break them.
The armament of this aircraft is crappy to say the least. The 6 .50 cal M3’s carry
a lot of ammunition, with 1800 rounds total. But with the really bad 5.20Kg/s output and
the lack of explosive ammunition, these are by far the worst guns at this tier.
Lastly, the MiG came as a bit of a surprise. No matter if you have boosters installed or
not, this thing won’t break its wings in a positive G turn. Notice the word positive
however, as its wings are extremely frail when turning nose down. Whilst you are never
going to break your wings pulling up from a dive, you might very well do so levelling
out after a climb. The armament is interesting. The single 37mm
and double 23mm cannons have some amazing one shot kill potential, but they require
some extremely good aim and are rather unreliable. The 40 37mm shells, and 160 23mm shells don’t
allow you to waste much ammunition, so keep that in mind.
And now for the moment of truth. Finally, after days of research, Liters worth of coffee,
and a lot of swear words due to Excel crashing, we have an answer: The Best Top Tier Jet in
the game right now is… The MiG-15bis. Whilst being the slowest jet in terms of top speed
and relying on good aiming skills, the amazing climb rate, turn time and armament more than
make up for it. The CL-13 comes at a very close second, being much faster than the MiG,
having a very good climb rate and turn time, and an amazing roll rate on top, but the really
crappy armament just holds it back from taking the crown.
If you don’t have the patience and want to fly out your MiG right now, do leave a
like rating if you’ve enjoyed this episode, and a dislike if you didn’t.
Before we finish up this episode, I’d like to quickly list the pros and cons of each
Pros: -Very good armament; The high output, explosive
ammunition and high ammo count make these guns very reliable and forgiving.
-Decent stats all around; It’s neither the best nor the worst at anything.
-Very balanced, reliable aircraft. It’s just a joy to fly.
Cons: -Both the CL-13 and the MiG outclass it in
almost every aspect; -Has the most fragile wings; Installing New
Boosters is not recommended; Hunter:
Pros: -The fastest Jet in the game, if not by much;
-The absolutely best guns in the game, with very high ammo count on top;
-Pleasing to the Eye; -Sturdy wings;
Cons: -The worst turn time by far;
-Bad Roll Rate; -Just barely catches or outruns a Cl-13 in
a straight line; -Unimpressive climb rate, especially when
stock; -During the first weeks, EVERYONE goes for
you; As soon as the enemy spots a Hunter, they want to be the first one to take it down. CL-13:
Pros: -Overall amazing stats; Second best climb
rate, second best top speed, Very good turn time.
-Best Roll Rate; -Capable of fighting anything, in the hands
of a good pilot; Cons:
-Absolutely terrible guns; -Assist machine;
-Requires sustained fire; MiG-15bis:
Pros: -Overall best aircraft in the game;
-Amazing one-shot potential; -Allows New Boosters to be fully used, resulting
in the best turn times; -Best Climb Rate;
-Very sturdy against .50cal fire, you can take some hits;
Cons: -Requires very good aim and patience;
-Low ammo count; -Slowest Top Speed;
-Worst Roll Rate; And that is it for this episode of BluePrints.
If you enjoyed this video, be sure to leave a like and comment why you did, and if you
didn’t, dislike the video and comment what you didn’t like. Be sure to subscribe to
stay tuned for the next episode on the Hawker Hunter, next Friday.
My name has been MikeGoesBoom, and as always, thanks for watching!